DYNAMIC COINS

In the instruction sheet, it is explained that five coins can be changed into smaller coins at the end of the trick. However, the five coins can actually be changed into any small object, as long as it is able to fit inside the cap. For example, if you have the opportunity to perform this trick overseas, you can conclude your routine by changing the coins into coins from the country you are traveling in.

In Japan, there is a humorous anecdote of a person who called a tech support line, and was asked the question, "Are you up and running?" (Meaning: Is your computer turned on?) The caller responded, "No, I'm sitting down, and speaking with you." In magic, misunderstandings like this can also occur quite often. Among the inquiries we receive here at Tenyo, the most common question comes from customers who have just purchased Dynamic Coins. The props for this trick are machined with such precision that it is possible to hand everything out at the end of the performance without anything being discovered. So, although the mechanics of the props are clearly explained in the instruction sheet, many customers seem to think that there is no gimmick included in the sets they just purchased! Customers who bought this trick after seeing it demonstrated at a magic shop often have the misconception that they simply have to cover their coins up with the cap, and that they will disappear. After taking the props home, these same customers immediately try to cover coins up with the cap, but discover that their coins will not even fit inside of the caps. Eventually, they end up calling our offices to learn how the prop really works. To tell the truth, we are actually flattered that this kind of misunderstanding occurs, since it only demonstrates how wonderful these props really are.

FLASH DICE

Combination with a Marked Deck by Yoshiaki Asoh

Remove the Ace through 6 from a marked deck of cards, and allow your spectator to arrange these cards face-down on the table in any order he likes. As he does this, insert the six dice into the case, according to the marks that you have secretly read from the backs of the six tabled cards. Be sure to insert the dice so that they will change to match the order of the six cards after you shake the case just one time. Ask your spectator to turn the six cards face up, and then show that the dice are in a completely mixed up state. Shake the case one time, and show that the dice have magically changed to match the order of the cards on the table. If you do not want to use a marked deck, have your spectator write down the numbers 1 through 6 on a piece of paper, in any order he pleases. As he writes these numbers down, simultaneously insert the dice into the case as explained above and show that you can make the random order of the dice magically change into the order that he himself has written down.


Magical Gesture Idea by Tomoetsu Ohtani

Magicians often use a magical gesture to emphasize the moment that the magic is supposed to be occurring. The following is based on that idea. In addition to the six dice that are contained within the case, you will also need to prepare one large extra die. Ask your spectator to shake the large die, and to roll it onto the table. Once you see the top face of the large die, insert the six dice into the case as explained in the instruction sheet. Next, press the fingertip of your pointer finger onto the top face of the large die, as shown in the diagram, until the spots are ingrained into your flesh. Show the bumps on your fingertip and then slide this finger along the top of the lid, saying, "I'll rub the spots on my fingertip down to the dice themselves." Open the lid, and show that all of the dice have changed to match the number of spots on your fingertip. This idea may also be used when performing the handling explained in the instruction sheet, in which the spectator rolls one die, and the five remaining dice are inserted into the case.

Flash Dice With Calculator by Katsumi Hoshi

This is a unique presentation that may be used after performing FLASH DICE, using a calculator to perform the same effect. While some calculators may not contain the necessary function, most calculators available today may be used. First, secretly enter "123456" into your calculator, and press the "M+" key to save this number into memory. Next, enter "111111," followed by "xx," to set a constant calculation. Finally, press "0." The display will display only the number "0," and it will appear that the calculator is simply in its reset state. After performing FLASH DICE pick up the calculator, and state, "I can do the same thing with this calculator." Enter the digits 1 through 6 in any order (such as "361254"), as you randomly place the six dice into the case. As you take the calculator and shake it in your hand (or as you close its lid), secretly press the "RM" (recall memory) key. This will cause the display to read "123456" as you previously stored in the memory. Show your spectator that the dice have arranged themselves in perfect order.

Next, enter the number "654321" into the calculator, and explain that you will insert the dice into the case in the opposite order. Once again, shake the calculator, and secretly press the "RM" key again. The display will again read "123456." The order has completely reversed.

Finally, have your spectator name his favorite number from 1 to 6. If he says "three," press the "3" key, and the number 3 will appear on the display. Shake the calculator once, and secretly press the "=" key. This will cause the display to read "333333," thanks to the constant that we entered in the beginning. Then, show that all of the dice have also turned to all threes. The last phase of this trick may be repeated over and over again, using different numbers that your audience names.